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Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body
property like @State
you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Getting ready for a job interview is tough work, so I’ve prepared a whole bunch of common questions and answers to help give you a jump start. But before you get into them, let me explain the plan in more detail…
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
In this article I’m going to walk you through building a WaveView
with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
In this article we’re going to look at the map()
function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
UPDATED: While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
In the second of three streams about building games with SwiftUI, we’re going to create a mathematics puzzle game that asks user to add rows and columns to make targets – SwiftUI’s Grid
really makes it easy!
We already looked at trees, where each node can have zero or more children, and now I want to look at a specialized version called binary trees, where each node has zero, one, or two children. In particular we’re looking to look at how these lead to binary search trees and the remarkable performance advantages they can bring.
In this article we’re going to look at how easy it is to rebuild the iOS lock screen. Yes, this isn’t hard, but along the way I think you’ll pick up a few cool SwiftUI tricks, including better date formatting, haptic buttons, and more.
SwiftUI’s ProgressView
gives us control over showing determinate or indeterminate progress, but it’s a bit dull – just a thin line and an activity spinner. Fortunately, we also get the ProgressViewStyle
protocol so we can build entirely custom progress views, and in this article I’ll show you how it’s done.
Checkpoint 9 of Swift for Complete Beginners asks you to write a function to pick a number from an optional array, or return a random number if that’s not possible. Let’s solve that now…
The SF Symbols app is a great resource for discovering icons, but at the time of writing it’s also only available on macOS. In this article we’ll build our own SF Symbols app for iOS, integrating customization features along the way.
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