TEAM LICENSES: Save money and learn new skills through a Hacking with Swift+ team license >>

Dive into Spritekit and SwiftUI does not fill whole screen

Forums > Books

I am trying to work on Project 1 and use SpriteKit and SwiftUI but for some reason the scene never fill the whole screen on my iPad.

//
//  ContentView.swift
//  HackingProject1
//
//  Created by Max on 2021-05-18.
//

import SwiftUI
import SpriteKit

struct ContentView: View {
    var scene: SKScene {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height

        let scene = GameScene()
        scene.size = CGSize(width: screenHeight, height: screenWidth)
        scene.scaleMode = .fill
        scene.backgroundColor = .green
        return scene
    }

    var body: some View {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height

        print(screenWidth)

        return SpriteView(scene: scene)
            .frame(width: screenWidth, height: screenHeight)
            .ignoresSafeArea()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Right now it looks like this:

Any ideas what I am missing here?

Max

4      

Hacking with Swift is sponsored by Superwall.

SPONSORED Superwall lets you build & test paywalls without shipping updates. Run experiments, offer sales, segment users, update locked features and more at the click of button. Best part? It's FREE for up to 250 conversions / mo and the Superwall team builds out 100% custom paywalls – free of charge.

Learn More

Sponsor Hacking with Swift and reach the world's largest Swift community!

Archived topic

This topic has been closed due to inactivity, so you can't reply. Please create a new topic if you need to.

All interactions here are governed by our code of conduct.

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.