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Hacking with Swift+ is a subscription service that delivers incredible, hands-on Swift tutorials, so you can deepen your understanding of Swift, SwiftUI, UIKit, and more, and take your career to the next level.
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filter()
, map()
, and reduce()
.UserDefaults
and Measurement
.PLUS: A huge and growing collection of solutions for challenges in the 100 Days of SwiftUI and elsewhere, a complete archive of HWS+ live streams, access to videos from Hacking with Swift Live 2020 and 2021.
Even more courses are on the way: debugging, testing, and of course lots more SwiftUI – I have an epic collection of tutorials coming, and I can’t wait to share them all with you.
Your Hacking with Swift+ membership gets you every subscriber-only article and video published now and in the future, plus an incredible amount of extras!
Every subscriber gets immediate access to the full range amazing tutorials written for Hacking with Swift+ subscribers, plus the ad-free browsing experience, downloadable projects, monthly live streams, private forum access, and more.
But above and beyond all that you'll also receive exclusive subscriber-only thank you gifts every year – it's the least I can do to show how grateful I am that you're supporting my work.
This has some important terms and conditions, so please read the following carefully!
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The articles produced for Hacking with Swift+ are all new and exclusive to subscribers, but after subscribing for 18 months you'll also gain free online access to over a dozen of my books. This means your subscription grows as you do, making Hacking with Swift+ the largest and most comprehensive subscription around.
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Every Hacking with Swift+ subscriber is invited to join my private monthly live streams on YouTube, where I build a complete app from scratch while answering questions along the way. This is your chance to get involved and explore projects being written live, and these streams are always hugely popular.
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Is Hacking with Swift+ suitable for absolute beginners?
If you're an absolute beginner you should start with my free 100 Days of SwiftUI course, which teaches you the fundamentals of Swift and SwiftUI. However, Hacking with Swift+ includes complete solutions to all the checkpoints and milestones in the 100 Days of SwiftUI series, making it the perfect companion as you're learning.
What's more, Hacking with Swift+ will grow with you once you've finished learning – it has a wide range of intermediate to advanced Swift techniques and tutorials that will keep pushing your skills further, no matter what your goal.
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Yes! Many Hacking with Swift+ articles end with challenges to help you take your learning further – code to try, problems to solve, questions to consider, and more.
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Yes, absolutely! I believe it's important to help everyone learn, so I will still be publishing as many free tutorials as I can. This won't be affected by Hacking with Swift+.
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For our last topic, we’re going to explore widgets. iOS has had widget-like behavior for some time through its Today extensions, but in iOS 14 they gained a lot more functionality.
We’re going to look at integrating MapKit into SwiftUI, but first I want you to try integrating your new knowledge of lazy stacks into a real iOS app.
UPDATED: Although our project doesn’t do anything particularly performance intensive, having a great portfolio app means you should at least attempt to demonstrate you understand how performance tests work. In this chapter we’ll add just such a test to our project, to make sure our award counting work is fast.
You've seen how we can use RealityView
to create shapes by hand, applying colors and textures as needed. However, for more advanced work you should take a look at Reality Composer Pro: a free tool that ships with Xcode, specifically aimed at helping us create RealityKit assets.
String interpolation is easy, right? Wrong! String interpolation is actually a huge power feature in Swift, and we have a massive array of functionality on hand to help us customize it. In this article I’ll show you just how much control we have, and how to use that control to make your code easier to read.
This sounds like it ought to be straightforward, but usually there’s an ulterior motive here: are you able to work well as part of a team?
Some apps – banking apps, password managers, social media and so on – have complex networking requirements because of requirements like OAuth 2, certificate pinning, and more. But the vast majority of apps are much simpler: we want to read and write data, so with such simple requirements how can we make networking? Let’s find out…
This might sound like a trivial property wrappers question testing your factual knowledge, but really it’s an architectural decision: what are the advantages and disadvantages of each, and when do they matter?
We’re going to pull apart then rebuild the user interface from the Weather app that shipped with iOS 15 onwards. The app itself is remarkably big, but we’re going to cherry pick all the interesting bits – starting with clouds…
How can you be first in line when a website announces important changes? Simple: make your computer watch for changes automatically! In this article we’ll build a macOS app that can watch an arbitrary list of URLs for changes, and will notify us when something changes…
There are many data structures in computing, but stacks are one of the most fundamental – they get used in so many places, often without us even realizing. Helpfully, they are also one of the easiest types to learn, which makes them a great starting point for this new series on data structures.
There’s a quote from James Shore that I absolutely love, and I always start with it when introducing this concept to folks: “Dependency injection is a 25-dollar term for a 5-cent concept.”
This is one of those questions that sounds simple, but gives you a huge amount of scope to explore various tangents based on your own area of expertise.
This challenge asks you to disallow certain words, let users start a new game whenever they want, and also track player scores. Let’s tackle it now…
UPDATED: Now that we have our basic data model configured and coded, we can put it to use by building a simple user interface to help make sure our data is in place and working correctly.
In this part we’ll start a second project that uses a whole new range of SwiftUI features, including TextEditor
, multiple scenes, ColorPicker
, and more.
If you ever wondered why we write func
and var
rather than function
and variable
, it’s simple: programmers love being lazy! In this article we’re going to look at a handful of ways to make your projects faster by doing as little work as possible, just the way I like it…
Now that we have a working day/night cycle, we’re going to follow that up with a subtle but beautiful effect: we’ll dynamically tint our clouds so they glow with sunrise and sunset, and look darker at night time.
One of the big advantages to tasks is that we can pause them, or cancel them outright if their work is longer needed. Even better, for bigger problems we can create whole groups of tasks to accomplish work together.
In final stream in this miniseries about making games with SwiftUI, we’re going to create a mini sudoku game from scratch. It’s pretty packed, but a fantastic starting point for your own projects!
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